Brad - Devlog 02



Week Two

I’d finished off the Lotus 7 and made the two teams character models. We couldn't implement the characters the way we wanted to by using ragdoll physics in Unity so I postponed it and would take a look at it another time. So instead of making the ragdoll work I started and finished the Ferrari with the help of Jayden to start out the basic shape of the body.

In my spare time I assisted Jayden with the cheese car. We started in ZBrush to use the boolean tool to make the holes in the cheese then remeshed it in Maya to keep the low poly style that was needed.

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