Brad - Devlog 02
Open Wheel Wacers » Devlog
Week Two
I’d finished off the Lotus 7 and made the two teams character models. We couldn't implement the characters the way we wanted to by using ragdoll physics in Unity so I postponed it and would take a look at it another time. So instead of making the ragdoll work I started and finished the Ferrari with the help of Jayden to start out the basic shape of the body.
In my spare time I assisted Jayden with the cheese car. We started in ZBrush to use the boolean tool to make the holes in the cheese then remeshed it in Maya to keep the low poly style that was needed.
Open Wheel Wacers
Status | On hold |
Authors | Hawaiian_Noises, NerzaArtz, Brad Lemon, GnomeLess |
Genre | Racing |
More posts
- Jayden McKay - DevBlog - 08Jul 02, 2021
- Jayden McKay - DevBlog - 07Jul 02, 2021
- Jayden McKay - DevBlog - 06Jul 02, 2021
- Jayden McKay - DevBlog - 05Jul 02, 2021
- Jayden McKay - DevBlog - 04Jul 02, 2021
- Jayden McKay - DevBlog - 03Jul 02, 2021
- Jayden McKay - DevBlog - 02Jul 02, 2021
- Jayden McKay - DevBlog - 01Jul 02, 2021
- Kelvin Devlog - 07Jun 26, 2021
- Kelvin Devlog - 06Jun 24, 2021
Leave a comment
Log in with itch.io to leave a comment.