Jayden McKay - DevBlog - 02


Coffin car complete with textures done. 

Began to work on the cheese car within Maya to get the base shape, then moved it to Zbrush to use the Boolean feature to create the holes in the cheese. Once I finished the model and redone the topology, me and Brad had swapped roles so I temporarily worked on his car base shape while he helped with my cheese textures.

After this I had then moved on to the snake car and begun looking at real snake references, because I wanted a somewhat realistic looking snake converted to candy form for the car. I had decided to make a cobra looking snake, but I still wanted to follow a familiar look to the snake lollies.

  • Car Models - Coffin Car & Cheese Car Complete
  • Modelling & Texturing

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