Jayden McKay - DevBlog - 08


This week was basically final touches for everything I’ve done up until this point. So I had touched up all textures on assets, redone the wall textures, placed particle effects into the game scene and fixed the player camera render distance.

I also worked on Kelvin’s tracks for him and UV’d & textured them all after accidentally dropping a material onto one of the tracks. It looked like a candy road with stretched textures flowing all the way down the track so that gave me the perfect Idea when texturing all 3 tracks.

  • Track placement & Track texturing Finished
  • Map patches/Finalized

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