Jayden McKay - DevBlog - 03
Open Wheel Wacers » Devlog
I had completed the snake car model and began to work on the textures within Substance painter. I wanted to stick with the snake lollies but me and Brad had decided to make the snake become a sour snake lolly so we made it rainbow coloured with the mesh covered with sugar.
I began to help Kelvin on working on the map concepts and started to 3D model map pieces with him. I started with working on making other assets for the map but just used basic primitive shapes to get the look and layout of the map done.
- Car Models - Snake Car Complete
- Map Concepts
- Modelling & Texturing
Open Wheel Wacers
Status | On hold |
Authors | Hawaiian_Noises, NerzaArtz, Brad Lemon, GnomeLess |
Genre | Racing |
More posts
- Jayden McKay - DevBlog - 08Jul 02, 2021
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- Jayden McKay - DevBlog - 01Jul 02, 2021
- Kelvin Devlog - 07Jun 26, 2021
- Kelvin Devlog - 06Jun 24, 2021
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