Jayden McKay - DevBlog - 03


I had completed the snake car model and began to work on the textures within Substance painter. I wanted to stick with the snake lollies but me and Brad had decided to make the snake become a sour snake lolly so we made it rainbow coloured with the mesh covered with sugar.

I began to help Kelvin on working on the map concepts and started to 3D model map pieces with him. I started with working on making other assets for the map but just used basic primitive shapes to get the look and layout of the map done. 

  • Car Models - Snake Car Complete
  • Map Concepts
  • Modelling & Texturing

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