Kelvin Devlog - 06


Week 7 

This week I worked on the final track and that was going to be a struggle to complete because the track was very long and time consuming model to work on and I don't think I would have had enough allocated time to complete the build of it, to make it more simple and so that its modeled within the time we have we discussed as a team and we decided that I would be a good idea if we cut the track down by half.

We did this by determining where the corners and intersection were and the best route to choose from, once that was decided I went onto modeling, it was a super easy build now that it was shortened but there were a few little issues along the way with the bridging of the walls to create the barrier but I just merged them how I did the second track.

I ended up finishing the track over the weekend and gave it to Lorne to place into the scene and go ahead with playtesting.

Images attached are before and after's of the concept of the track and the updated modeled version.

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