Jayden McKay - DevBlog - 05


I continued to further detail the assets already pre-made by kelvin and then fix any errors and/or remove back faces and bottom faces of meshes the player won’t see to help our games performance.

Afterwards I began to create the smaller assets for the kitchen such as the plates, cups, fruits, drinks etc. I took a few steps back and began to further fix most kitchen models and lower the polycount for Kelvin's assets he made.

  • Map modelling
  • Map texturing

Leave a comment

Log in with itch.io to leave a comment.