Lorne Devlog - 06
Open Wheel Wacers » Devlog
Week 5
Online stuff - teams
Checkpoint system
The game needed a reasonably robust checkpoint system because we had designed some quite complicated tracks that had criss-crossing parts to them. I decided to use a spline that was laid out along the track because it would give me information about how far through the track a player was and which direction they were supposed to be facing.
Open Wheel Wacers
Status | On hold |
Authors | Hawaiian_Noises, NerzaArtz, Brad Lemon, GnomeLess |
Genre | Racing |
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