Kelvin Devlog - 05


Week 6

After more research on  60s kitchens I began modeling the furniture for the it,  I tried to give it that retro feel and I feel like I captured that with the models I've made, We had discussed previously that we wanted the game quite low poly with hard edges here and there and I completed that to the best of my abilities.

It was very simple to model these assets and very fast as well, I was working on the kitchen map with Jayden and we worked well together but once we got most of the assets modeled and placed into the scene I switched back to finishing off the second track and left him to it and he was happy with that.

While finishing up the track Lorne had a discussion with me about that track and had an input that it needed to change slightly, with it having 2 roundabouts and an intersection it was just a bit confusing to know which way we are going there was also an issue with the checkpoint system messing up within the roundabouts, so to fix this we decided to connect the 2 roundabouts and have them just loop around and so that we can keep the intersection. 

To achieve what we wanted we cut out the roundabouts and joint the 2 ends together and added divisions to that to make a curve going about it to link it up, that was a really fun task to end the week with.

The 2 track images attached are a before and after screenshot of what the track looks like now.

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